ArcheAge

Game Guide

[System] Farmhand (Part 1) (edited 4/6)System

2023-04-06 13:00
What is Farmhand?

When the Garden of the Gods reappeared in the world, a wizard who studied with the traces of the fairies got intrigued with the House care magic, which was popular in Delphinad.The House care magic was useful as it automates the sowing and gathering of seeds.
The wizard, who was short-handed, created a house care fairy by combining the fairy's soul fragment and the magic and named it Farmhands.
The masters can mark the Farmhands at their house and pay them to work on some activities on behalf of you.
 
Farmhand Marking


The Farmhands have level, proficiency, labor, and equipment information.
The Farmhands is bound to your account, and can be marked at the house and Private Workbenches.
●  The Farmhands can be marked via 'Farmhands Marking' interaction at the house or Private Workbenches nameplate.
●  Marking requires 20 tax certificates and cannot be done with overdue taxes.
●  Marking can be done up to twice a day.
●  Buildings with Farmhands marked cannot be sold.
●  The removal of the Farmhand’s mark can be done at Farmhands management window. The mark will be also removed if demolished due to unpaid taxes or remodeled.
●  The equipment of the Farmhand will be returned via mail if the marking is removed.

Basic Info


Farmhand info can be checked on the [Farmhands] button of the Convenience (Shift + H) or ESC Menu.


Farmhands Info window shows the level, production cost, labor, equipment, Proficiency, and name of the farmhands. Only the owner who marked the Farmhands can use the features in it.
●  The name of the Farmhand can be changed any time.
●  Only one Farmhand is allowed per account. The character marked the Farmhand can use it.
●  The Farmhand Info, such as name, level, and proficiency, are shared across all servers while the Farmhand labor will reflect the one in each server.
●  KThe Harvesting Cost can be checked or recharged.
●  Farmhands can equip Farmhands Equipments.

Farmhands Labor


The Farmhands labor can be recharged by consuming the character's labor.
●  Character’s Labor can be converted to Farmhand's labor at 1:1 rate at first. 
●  Farmhands’s daily labor can be recharged up to 2,000.
●  Once you reach the Rechargeable Points limit, the rate will be changed to 80%.
●  The Farmhand’s Labor info will remain even if the marking is removed.

Vigor Points


The amount of Vigor Points required per task is determined according to the size of the plat or the number of repetitions trading requests.
●  Vigor Points and Farmhands Labor are two different resources.
●  Vigor Points can be recharged up to 20,000 and Free 1,000 Vigor Points are given per week.
   > Free Vigor Points can be recharged twice, each are 500 points.
●  + button flashes when Free Recharge is available.
   > The count resets Monday at 00:00 (midnight).
●  Farmhand Fruit can be used to recharge the Vigor Points if Free Recharge is unavailable.

※ Vigor Points resets if the marking is removed.

Vigor Points Recharge Item

Farmhand Fruit can be used to recharge the Harvesting Cost up to 1,000.
●  Farmhand Fruit can be purchased at Cash Shop

Farmhand's Level

Farmhands can earn Exp by consuming Farmhands Labor through production activities and their level increase according to the Exp earned. Farmhands will receive additional effects as they level up.
Farmhand's Level Additional Effect
1 Garden/Farm Registration Available
2 Receive Proficiency Points
3 Receive Proficiency Points
4 Receive Proficiency Points
5 Receive Proficiency Points, Increase Max Farmhands Labor
6 Receive Proficiency Points, Add max registrable Garden Number
7 Receive Proficiency Points
8 Receive Proficiency Points
9 Receive Proficiency Points
10 Receive Proficiency Points, Add max registrable production request number (x3 Expansion Scroll)
11 Receive Proficiency Points
12 Receive Proficiency Points, Increase Max Farmhands Labor
13 Receive Proficiency Points
14 Receive Proficiency Points
15 Receive Proficiency Points, Add max registrable Garden Number
16 Receive Proficiency Points, Aquafarm Registration Available
17 Receive Proficiency Points
18 Receive Proficiency Points
19 Receive Proficiency Points
20 Receive Proficiency Points, Add max registrable production request number (x5 Expansion Scroll)
21 Receive Proficiency Points, Can do trading 
22 Receive Proficiency Points, Increase Max Farmhands Labor
23 Receive Proficiency Points
24 Receive Proficiency Points
25 Receive Proficiency Points, Add Trade slot (x2 Expansion Scroll)
26 Receive Proficiency Points
27 Receive Proficiency Points
28 Receive Proficiency Points, Add Trade slot (x2 Expansion Scroll)
29 Receive Proficiency Points
30 Receive Proficiency Points
31 Receive Proficiency Points, Add Trade slot (x3 Expansion Scroll)
32 Receive Proficiency Points
33 Receive Proficiency Points
34 Receive Proficiency Points, Add Trade slot (x3 Expansion Scroll)
35 Receive Proficiency Points
36 Receive Proficiency Points
37 Receive Proficiency Points, Add Trade slot (x6 Expansion Scroll)
38 Receive Proficiency Points, Increase Max Farmhands Labor
39 Receive Proficiency Points, Add max registrable Garden Number
40 Receive Proficiency Points, Add Trade slot (x10 Expansion Scroll), Add max registrable production request number (x15 Expansion Scroll)
●  Proficiency Points can be used to increase the Proficiency of the Farmhands.
●  Each Stat(Points) increases 100 Proficiency
●  The higher the Proficiency, the less the Farmhands Labor required on production.
●  Farmhands Equipments can increase the Proficiency, which can be purchased at the Vocation Badge Shop or Cash Shop.
Stat Proficiency Stat Proficiency Stat Proficiency Stat Proficiency Stat Proficiency
1 100 2 200 3 300 4 400 5 500
6 600 7 700 8 800 9 900 10 1,000
11 1,100 12 1,200 13 1,300 14 1,400 15 1,500
16 1,600 17 1,700 18 1,800 19 1,900 20 2,000
21 2,100 22 2,200 23 2,300 24 2,400 25 2,500
26 2,600 27 2,700 28 2,800 29 2,900 30 3,000
31 3,100 32 3,200 33 3,300 34 3,400 35 3,500
36 3,600 37 3,700 38 3,800 39 3,900 40 4,000


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Proceed to [System] Farmhand (Part 2) (Link)

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